Published by Jason Gibson on 26 May 2009
Instructional Design Tips
We frequently hear designers claim to use research-based design principles when developing staff trainings (e-learning or face-to-face). Without getting into the argument about what qualifies as research-based and what does not (we can save that for a later post), I recommend asking your potential designer to talk you through the research that is applicable to your particular project. If that person knows it well enough to have a common sense conversation, then they should have a strong enough command to use it. Unfortunately, “research-based design: has become a tagline from someone’s marketing department rather than the modus operandi of the training design team. Over the next few months, we will share some of these practices supported by research that are not commonly understood in training design that we have utilized with our clients. Hopefully, you are using them already and just did not know the “name” of the particular strategy or design element.
In a recent online software training package we developed, the modules were created using the principle of errorless learning. Errorless learning is one example of a design procedure that has been validated by a large volume of quantitative research across diverse populations (you mean we should consider people with disabilities when designing a training??? — YES!). We were approached to developed a series of training to teach users how to use a software application. To do this, we incorporated guided practice for the features throughout each module. Using errorless learning meant that the user could only provide the correct responses during this time. Here is how the guided practice was structured: (a) the user was asked to complete a task using the software; (b) only the correct responses were allowed; and (c) if the user did not respond correctly within 4 seconds a visual prompt was provided that cued the user to engage in the correct response.
Here are 2 practical reasons for you to consider this design tip:
1. The user does not constantly practice incorrect responses. What we know is that if we are allowed to do the incorrect thing repeatedly, we learn that incorrect response pretty well.
2. Users remain engaged. Repeated incorrect responses tend to reduce the likelihood that a user will continue on with training. This is especially important to consider for the trainings that are not required, but are important for staff development.
This concept worked great for this project because the client wanted their participants to be able to USE the software rather than being able to just ANSWER questions about it. So when working with your designer or developing your next training, consider errorless learning.
